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We offer
the new format of entertaining programs

For any
type of event
Numerous
attractions
High guest
involvement
Delivery to anywhere
on Earth
and other planets

View what we have to offer:

Our games

Mine field

There are 54 cells in front of the player. The task is to create a safe path through the “Minefield” before your opponent. If a player makes a wrong move all the previously placed chips on the field are moved out of the field and the player restarts his path.

Gravity

This is a board game where your moves would be literally chained. Players need to surround the Game Master’s comet by moving their satellites, which are connected together. Just remember that in this game each pair of satellites is not only chained together and can block the enemy’s items but could also get itself blocked in. Additionally, the moving distance of your satellites is determined by the different chain lengths. Watch out, the comets are also not static!

Jenga

Both the Master and Player are facing the Golden Block Pyramid. The Master and Player take turns in taking one block per turn from any level of the Golden Pyramid (except the one below an incomplete top level) and placing it on the top level in order to complete it. Whoever makes a movement that results the pyramid fall loses the game.

13 Constellations

In this game the Master and player balance eggs on a spiral with nails, trying to beat each other’s time. Whoever sets up 13 eggs of their colour first, wins. If the eggs fall you have to start the challenge from the beginning.

Labyrinth

The goal of the game is very straight forward – find the exit out of the labyrinth.
Competing for time against the Game Master, the player would move the ball from the centre of the labyrinth to the exit. The labyrinth is set on a special round base that allows simple control of one or more balls.

10 Balls

In the 10 Balls game you are challenged to test your visual memory. You have five seconds to remember the colors and order of the 10 balls that are laying in the center row before they become hidden. Then the player has to recreate the correct sequence of colours on their field, trying to beat the Game Master.

Gear eating

You choose the colour of your gears and make moves on one or two cells. The one cell move creates a new gear while the two cell doesn’t create any gear. If you touch your enemy’s gears while making your turn you take all of the enemy’s gears you have touched.
The point of the game is to fill the majority of the field with the gears of your colour. The game ends when the players run out of turns.

Chase

The game field is divided into 36 squares (six on each side). The surface of the game field is covered with 35 tiles that can be easily moved around the field horizontally or vertically. Three of the fields have one of their corners cut off. The prize is hidden in the centre of the field. The goal of this game is to get all the “special” tiles in the centre which allows you to get a golden coin.

Gears

You start with an empty field of pins and three starting gears: gold, silver and black (neutral). In your turn you can place a gear of your colour (gold or silver) on any pin or move any gear except the starting one. After the move you have to turn your starting gear and (surprise!) it has to rotate. If it doesn’t rotate you lose.
There are two ways of winning the game: the first one is to create a situation when your enemy won’t be able to free his starting gear free in one turn. The second way is to make the neutral gear rotate before your opponent does. There are two basic rules: you cannot block the starting gears and you cannot put three same-coloured gears together since they would create a block.

Balance

Each player is at opposing sides of the game scales, where they place four coins in each of the six bowls.
The big bowls stay empty in the beginning of the game. When a player makes a turn, they remove all of the coins out of one bowl on their side of the scales. Then, moving from left to right, the player throws coins into the bowls, one coin per bowl. If the last coin lands into their big bowl on the big scales the player gets another turn. When the player throws the last coin into an empty bowl on the game scales, they win coins from the opponent’s bowl that are right against theirs. The game ends when one of the players has no coins remaining. His opponent moves the rest of his coins into his on the scales. The player with the largest amount of coins wins.

Crokinole

Players take turns trying to get their discs into the center hole of the game board or into areas with a higher score. As players are competing for the point, they try to drive the opponent’s discs off the playing field or into the area with a lower score. If the opponent’s discs are already on the playing field then the disc you are playing or any of your discs must touch at least one of the opponent’s discs as you strike.
If the player’s disk shot did not touch a single opponent’s disc then he removes his disc in the slot. If your disks were touched during the shot but not a single opponent’s disk was touched then all the touched disks are removed into the slot, even if your disk fell into the central hole.
At the end of the game players count points. The one with the most points wins.

Sumito Tower

In this game you can move one, two or three marble balls (marbles) at the same time.
•One marble can be moved to the next cell.
•Two or three marbles that are connected to each other and are located on one line can be moved as a group.
A player can push their opponent's marbles (a "sumito") that are in a line to their own with an in-line move only. The marbles must be pushed to an empty cell or off the board. The opponent’s balls can be pushed out if the pushing line has more marbles than the pushed line (three can push one or two; two can push one). The winner is the first player to push six of the opponent's marbles off of the edge of the board

20 Sticks

The Master and player take turns removing sticks from the table. Each can take out one, two or three sticks. Whoever removes the last one loses.

Atlantida

The players need to remove as many geometric shapes as they can without tipping the balance of the disc. The winner is the one who collects more shapes than their opponent before the disc collapses.

Tic Tac Toe

The players take turns in laying out X’s and O’s on the 5x5 field. The first one who succeeds in placing 4 of their marks in a horizontal, vertical or diagonal row wins the game.

Poker on dice

The player throws five dice and tries to get the highest poker combination. Their score depends on the combination value and the amount of throws it took the player to get it. The player has a maximum of three throws in a turn. The winner is the first one who scores 1000 in total.

Hourglass

Players take turns knocking out random cubes without dropping the hourglass in the centre of the game field. The player who drops the hourglass loses.

Our game programs for events

Do you have any ideas for your event? Would you like to make it ordinary or special?

Our event programs could be a great addition to your party!
Bringing new energy and intrigue to the party, our gameplay could take place in an office, in a restaurant or could be a team competition in a country club

Do you want to have
a game that your guests
would be discussing for
a long time as the best
event of the year?

Order Game Masters today!

The Fortuna’s kiss

Don’t miss your fortune! “The Fortune has smiled on me,” or “The fortune turned away from me,” people say. Why are some lucky while others are not?
All the guilt for that lays on Fiasco – Fortune’s mysterious sister who never gets invited to any parties.

Тournament

The potential of a champion is in each of us! Just by eliminating everyone who is ahead of us, we will be the first. You can neither win nor lose as long as you don't participate in the tournament!

An important element of any tournament is the standings! Our standings automatically rank teams or individual players based on the number of points earned.

Want to know how it works? Watch the video and Presentation

Photo Gallery

  • Guest meetings
  • Team buildings
  • Office events
  • Game quests
  • Gift games
  • Programs for children

Program prices
for 2 hours

Minimum
program

3 masters + 3 games + delivery

45,000 rub.

Optimum
program

5 masters + 5 games + delivery

75,000 rub.

Medium
program

6 masters + 6 games + delivery

90,000 rub.

Large
program

8 masters + 8 games + delivery

120,000 rub.

Maximum
program

10 masters + 10 games + delivery

150,000 rub.

* Online table 5,000RUB extra for the service

You can also order:

Design and development of individual scenarios in the gaming program
Location search and booking
Performers selection
Event decor
Design of thematic decorations
Technical support for the event: lighting, video and sound
Photography and videography
Transportation and delivery services
Prop rental

Why do people choose us?

It’s fun to play with us — this is easy to prove.
We create smart and fun games.
Game Masters is a great solution for your events, as it’s a ready to go idea that doesn’t require big expenses.
We always gift prizes to game winners and offer new experiences to all participants.
Our game programs are ideal for entertainment or business events.
Our games never get old, as they are ancient but timeless
We are mobile and accessible

Our Clients

Contacts

+7 960 269-56-06

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